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zxarr:ship_wagonqueen [2023/11/13 23:17] zxarrzxarr:ship_wagonqueen [2025/07/06 03:53] (current) – external edit 127.0.0.1
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 As much as the ship seems rather comical in external design it is anything but.  The ship is somewhat lackluster in regards to offensive capabilities, instead throwing everythiing into 'get eveyone the hell out safely' motto, with amazingly dense armour, multi-layered, regenerative shields and very fast FTL performance. As much as the ship seems rather comical in external design it is anything but.  The ship is somewhat lackluster in regards to offensive capabilities, instead throwing everythiing into 'get eveyone the hell out safely' motto, with amazingly dense armour, multi-layered, regenerative shields and very fast FTL performance.
  
-<box 90% round blue|Note> The ship is based on this design, if it were blown up to starship proportions+<box 90% round blue|Note> The ship is based on this design, but blown up to starship proportions
 {{ :zxarr:wagon_queen_family_spaceter.jpg?direct&400 |}} {{ :zxarr:wagon_queen_family_spaceter.jpg?direct&400 |}}
 </box> </box>
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 === Sublight === === Sublight ===
-Extreme Maneuverability, though forward momentum is used to turn the ship, so you slow down.+Extreme Maneuverability, though forward momentum is used to turn the ship, so you use up some momentum in the turn. 
 +The ship can reach sublight speeds of 60% light speed, but it will take time to accelerate to that.  0-60% time, with engines at max output would take approximately 12 minutes.
  
 === FTL === === FTL ===
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 **Secondary FTL system - Alcubierre Warp Bubble** **Secondary FTL system - Alcubierre Warp Bubble**
-     * Can enter and exit warp at will, with only a second or two for field coil charging. +  * Can enter and exit warp at will, with only a second or two for field coil charging. 
-       * 1,500 LY/h max +  * 1,500 LY/h max 
- * 1,000 LY/h cruise +  * 1,000 LY/h cruise 
- * No minimum distance +  * No minimum distance 
- * Can adjust trajectory (albeit slowly) +  * Can adjust trajectory (albeit slowly) 
- * Will collide with normal matter of sufficient mass, like planets, ships, stars...+  * Will collide with normal matter of sufficient mass, like planets, ships, stars...
  
 === Stealth Mode === === Stealth Mode ===
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 === Weapons === === Weapons ===
  
-Short Range low yield plasma beams +  * Short Range low yield plasma beams 
-Multi-purpose grav launchers +  Multi-purpose grav launchers 
- Probes, missiles, torpedos (BYO!)+    Probes, missiles, torpedos (BYO!)
   
 === Shielding === === Shielding ===
-Autophasingindependand field emitters +Automatic frequency rotationindependent field emitters that create a hexagonal, interlocking shield grid three layers deep.
- * Create a hexagonal, interlocking shield grid three layers deep. +
- * Nearby field emitters will compensate if one part of the grid is taken down +
- * Shields will be depleted from incoming fire and take time to rebuild, but generally won't cause things to blow up inside the ship (They're not Star Trek shields!  More like the ones used for the City of Atlantis in Stargate.)+
  
-<box 90% round blue>All openings have multiple, always-on, self powered field emitters, completely seperate from the shield array. +  * Nearby field emitters will compensate if one part of the grid is taken down 
-Their internal power systems are charged by main power, but are not reliant on it +  Shields will be depleted from incoming fire and take time to rebuild, but generally won't cause things to blow up inside the ship  
-Airlocks, entryways, windows, grav launchers, external power ports +    (They're not Star Trek shields!  More like the ones used for the City of Atlantis in Stargate.)
-</box>+
  
 === Armour === === Armour ===
 'Liquid' Neutronium hull compressed into an interdimensional scaffold to keep it compressed. 'Liquid' Neutronium hull compressed into an interdimensional scaffold to keep it compressed.
- * As the hull ablates, it will slowly redistribute to fill the missing parts. +  * As the hull ablates, it will slowly redistribute to fill the missing parts. 
- Effectively makes the entire hull a little bit thinner +  Ablation effectively makes the entire hull a little bit thinner as redistribution of matter occurs. 
- * Can be repaired, but only if you know how to capture neutronium from non-surface layers of a Neutron Star and inject it into the scaffolding. +  * Can be repaired, but only if you know how to capture neutronium from non-surface layers of a Neutron Star and inject it into the scaffolding. 
- Due to this armour systemm nothing can be worked on from OUTside the ship, everything is designed to be repaired from the inside. + 
- * Can be used to ram THROUGH other ships, with the correct inertial dampening setting (and everyone strapped in).  Might ablate SOME armour, but this will only cause explosions against the target. +<box 90% round blue|Note>Due to this armour system nothing can be worked on from outside the ship, everything is designed to be repaired from the inside. 
- * Explosions are caused when neutronium exits it's interdimensional scaffold and rapidly expands.   +</box> 
-                * Generally does not harm the ship, but can devastate the target. + 
- * Ramming damage is cumulative and will eventually require major hull regeneration. +  * Can be used to ram //through// other ships, with the correct inertial dampening settings (and everyone strapped in).  Might ablate armour, but this will only cause explosions against the target. 
- +  * Explosions are caused when neutronium exits it's interdimensional scaffold and rapidly expands.   
 +  * Generally does not harm the ship, but can devastate the target. 
 +  * Ramming damage is cumulative and will eventually require major hull regeneration. 
 + 
 +<box 90% round blue|Note> 
 + 
 +All openings in the hull, have multiple, always-on, self powered field emitters, completely seperate from the shield array.  These are things like hatchways, windows or airlocks.  There are also armoured blast doors that close over when required, or ordered. 
 + 
 +  * Their internal power systems are charged by main power, but are not reliant on it 
 +  * Airlocks, entryways, windows, grav launchers, external power ports 
 + 
 +</box> 
 === Powerplant === === Powerplant ===
-Artifical Region of Subspace Energy (ARSE)+Artificial Region of Subspace Energy (ARSE)
   * About 1.6 million GWh   * About 1.6 million GWh
   * Assuming 'nominal' usage, 150 year lifespan without replacement   * Assuming 'nominal' usage, 150 year lifespan without replacement
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 The ship is designed for comfort and security of it's passengers, there are automated systems and droids that will wander the ship, keep it clean, do the gardening, perform repairs and even prepare and serve meals. The ship is designed for comfort and security of it's passengers, there are automated systems and droids that will wander the ship, keep it clean, do the gardening, perform repairs and even prepare and serve meals.
   * They're short little guys kinda look like 'Pit Droids' from Starwars.     * They're short little guys kinda look like 'Pit Droids' from Starwars.  
-  * They don't speak, and will get out of everyone's way, in general.  +  * They chirp and beep, but don't speak, and will get out of everyone's way, in general.  
   * The ships main computer controls them and will 'speak' for them if needed.   * The ships main computer controls them and will 'speak' for them if needed.
  
-Replicators:+=== Replicators ===
  
- This ship is fitted with replication systems that are direct Energy to Matter converters.  Food and other items are literally assembled from atomic scratch.  There is NO discernable way to tell a replicated item apart from a real item.  The ship's database of foods is extensive and it has the ability to alter the food to make it seem just slightly different each time.  An example is:  A steak is never quite the same shape, or has different amounts of sear.  Enough that nothing looks perfectly identical.  This makes it all seem more realistic.+This ship is fitted with replication systems that are direct Energy to Matter converters.  Food and other items are literally assembled from atomic scratch.  There is NO discernable way to tell a replicated item apart from a real item.  The ship's database of foods is extensive and it has the ability to alter the food to make it seem just slightly different each time.  An example is:  A steak is never quite the same shape, or has different amounts of sear.  Enough that nothing looks perfectly identical.  This makes it all seem more realistic.
   
- The ship can replicate most anything you need up to the size of the physical replicator, which is about the size of a mid-sized microwave.  Yes, it can make ammunition and small arms+The ship can replicate most anything you need up to the size of the physical replicator, which is about the size of a mid-sized microwave.  Yes, it can make ammunition and small arms, should you have the correct permissions.
-  +
- There are very robust security measures in place to protect the devices against tamperingfrom a simple cover that can be automatically closed over it, to destroying the inner workings of the device completely.+
   
 +There are very robust security measures in place to protect the devices against tampering, from a simple cover that can be automatically closed over it, to destroying the inner workings of the device completely.
 +
 +=== Weapon Caches ===
 +Everywhere in this ship are secure, well hidden places to store small arms.  These hidden lockers can only be opened by designated members of the crew.  You will not find them in places such as living quarters or the security office, and they are very few on the arcade deck.  They are empty with delivery of the ship.
   
-OOC Note:+=== OOC Note ===
  
 You'll find that getting around the ship is easy OOCly, but in IC land, if you have no access to the ship, then even getting through the bathroom doors would be a pain.  You cannot escape from the brig and just wander into Engineering without issue.  Doors and systems are locked to crew. You'll find that getting around the ship is easy OOCly, but in IC land, if you have no access to the ship, then even getting through the bathroom doors would be a pain.  You cannot escape from the brig and just wander into Engineering without issue.  Doors and systems are locked to crew.
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