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zxarr:ship_wagonqueen [2023/11/14 00:08] zxarrzxarr:ship_wagonqueen [2025/07/06 03:53] (current) – external edit 127.0.0.1
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 === Shielding === === Shielding ===
 Automatic frequency rotation, independent field emitters that create a hexagonal, interlocking shield grid three layers deep. Automatic frequency rotation, independent field emitters that create a hexagonal, interlocking shield grid three layers deep.
-* Nearby field emitters will compensate if one part of the grid is taken down 
-* Shields will be depleted from incoming fire and take time to rebuild, but generally won't cause things to blow up inside the ship  
-  * (They're not Star Trek shields!  More like the ones used for the City of Atlantis in Stargate.) 
- 
  
 +  * Nearby field emitters will compensate if one part of the grid is taken down
 +  * Shields will be depleted from incoming fire and take time to rebuild, but generally won't cause things to blow up inside the ship 
 +    * (They're not Star Trek shields!  More like the ones used for the City of Atlantis in Stargate.)
  
 === Armour === === Armour ===
 'Liquid' Neutronium hull compressed into an interdimensional scaffold to keep it compressed. 'Liquid' Neutronium hull compressed into an interdimensional scaffold to keep it compressed.
-* As the hull ablates, it will slowly redistribute to fill the missing parts. +  * As the hull ablates, it will slowly redistribute to fill the missing parts. 
-  * Effectively makes the entire hull a little bit thinner+  * Ablation effectively makes the entire hull a little bit thinner as redistribution of matter occurs.
   * Can be repaired, but only if you know how to capture neutronium from non-surface layers of a Neutron Star and inject it into the scaffolding.   * Can be repaired, but only if you know how to capture neutronium from non-surface layers of a Neutron Star and inject it into the scaffolding.
  
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 </box> </box>
  
-* Can be used to ram //through// other ships, with the correct inertial dampening settings (and everyone strapped in).  Might ablate armour, but this will only cause explosions against the target.+  * Can be used to ram //through// other ships, with the correct inertial dampening settings (and everyone strapped in).  Might ablate armour, but this will only cause explosions against the target.
   * Explosions are caused when neutronium exits it's interdimensional scaffold and rapidly expands.     * Explosions are caused when neutronium exits it's interdimensional scaffold and rapidly expands.  
   * Generally does not harm the ship, but can devastate the target.   * Generally does not harm the ship, but can devastate the target.
   * Ramming damage is cumulative and will eventually require major hull regeneration.   * Ramming damage is cumulative and will eventually require major hull regeneration.
  
-<box 90% round blue|Note>All openings in the hull, have multiple, always-on, self powered field emitters, completely seperate from the shield array.  These are things like hatchways, windows or airlocks. +<box 90% round blue|Note> 
-* Their internal power systems are charged by main power, but are not reliant on it + 
-* Airlocks, entryways, windows, grav launchers, external power ports+All openings in the hull, have multiple, always-on, self powered field emitters, completely seperate from the shield array.  These are things like hatchways, windows or airlocks.  There are also armoured blast doors that close over when required, or ordered
 + 
 +  * Their internal power systems are charged by main power, but are not reliant on it 
 +  * Airlocks, entryways, windows, grav launchers, external power ports 
 </box> </box>
  
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 === Weapon Caches === === Weapon Caches ===
-Everywhere in this ship are secure, well hidden places to store small arms.  These hidden lockers can only be opened by designated members of the crew.  You will not find them in places such as living quartersor security office and they are very few on the arcade deck.  They are empty with delivery of the ship.+Everywhere in this ship are secure, well hidden places to store small arms.  These hidden lockers can only be opened by designated members of the crew.  You will not find them in places such as living quarters or the security officeand they are very few on the arcade deck.  They are empty with delivery of the ship.
   
 === OOC Note === === OOC Note ===
  
 You'll find that getting around the ship is easy OOCly, but in IC land, if you have no access to the ship, then even getting through the bathroom doors would be a pain.  You cannot escape from the brig and just wander into Engineering without issue.  Doors and systems are locked to crew. You'll find that getting around the ship is easy OOCly, but in IC land, if you have no access to the ship, then even getting through the bathroom doors would be a pain.  You cannot escape from the brig and just wander into Engineering without issue.  Doors and systems are locked to crew.
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