zxarr:ship_wagonqueen
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| zxarr:ship_wagonqueen [2023/11/14 00:08] – zxarr | zxarr:ship_wagonqueen [2025/07/06 03:53] (current) – external edit 127.0.0.1 | ||
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| === Armour === | === Armour === | ||
| ' | ' | ||
| - | * As the hull ablates, it will slowly redistribute to fill the missing parts. | + | |
| - | * Effectively | + | * Ablation effectively |
| * Can be repaired, but only if you know how to capture neutronium from non-surface layers of a Neutron Star and inject it into the scaffolding. | * Can be repaired, but only if you know how to capture neutronium from non-surface layers of a Neutron Star and inject it into the scaffolding. | ||
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| </ | </ | ||
| - | * Can be used to ram //through// other ships, with the correct inertial dampening settings (and everyone strapped in). Might ablate armour, but this will only cause explosions against the target. | + | |
| * Explosions are caused when neutronium exits it's interdimensional scaffold and rapidly expands. | * Explosions are caused when neutronium exits it's interdimensional scaffold and rapidly expands. | ||
| * Generally does not harm the ship, but can devastate the target. | * Generally does not harm the ship, but can devastate the target. | ||
| * Ramming damage is cumulative and will eventually require major hull regeneration. | * Ramming damage is cumulative and will eventually require major hull regeneration. | ||
| - | <box 90% round blue|Note> | + | <box 90% round blue|Note> |
| - | * Their internal power systems are charged by main power, but are not reliant on it | + | |
| - | * Airlocks, entryways, windows, grav launchers, external power ports | + | All openings in the hull, have multiple, always-on, self powered field emitters, completely seperate from the shield array. |
| + | |||
| + | | ||
| + | * Airlocks, entryways, windows, grav launchers, external power ports | ||
| </ | </ | ||
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| === Weapon Caches === | === Weapon Caches === | ||
| - | Everywhere in this ship are secure, well hidden places to store small arms. These hidden lockers can only be opened by designated members of the crew. You will not find them in places such as living quarters, or security office and they are very few on the arcade deck. They are empty with delivery of the ship. | + | Everywhere in this ship are secure, well hidden places to store small arms. These hidden lockers can only be opened by designated members of the crew. You will not find them in places such as living quarters or the security office, and they are very few on the arcade deck. They are empty with delivery of the ship. |
| === OOC Note === | === OOC Note === | ||
| You'll find that getting around the ship is easy OOCly, but in IC land, if you have no access to the ship, then even getting through the bathroom doors would be a pain. You cannot escape from the brig and just wander into Engineering without issue. | You'll find that getting around the ship is easy OOCly, but in IC land, if you have no access to the ship, then even getting through the bathroom doors would be a pain. You cannot escape from the brig and just wander into Engineering without issue. | ||
zxarr/ship_wagonqueen.1699920533.txt.gz · Last modified: (external edit)
