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Table of Contents
Wagon Queen Family Spaceter
Description
This ship seems to have been dedicated as the 'Wagon Queen Family Spaceter' and if you understand the reference, you might see some resemblance to certain early 1980's vehicles in the design! The ship is about 350 meters in length, stands 50 meters tall and 250 meters wide if you include the pods on either side. The shape carries an almost unmistakable resemblance to a station wagon, but only if you look at it from most angles.
It's got the opposite of cool, smooth lines, and it's more along the lines of multiple boxes, welded together, before being smoothed out with some sharp angles. The front is narrow, with tapered sensor ports on either side of what could only be described, at reasonable distances, as a front grille. The grille itself seems to hide some of the navigational systems behind it, but is mostly ornamental. Atop the grille is a hood ornament, some kind of a snarling, toothy beast, biting the space before it! The 'hood' section has a square inset that leads straight back from the hood ornament. Either side of the hood, the ship angles upwards, in line with where you'd normally find the windshield, had this ship been the size of a station wagon. Instead, this dense metal plate has some windows built in, where you might see a rather large lounge, and the bridge of the ship just below it.
The sides are tapered towards the top of the craft, with an ourward swooping panel that starts where the 'doors' would be and leads out to two massive pods on either side of the craft. These pods are used to house the FTL drives and house two cargo bays, their external appearance sports another grille, because you can't have too much air flow, right?
The whole ship is a lovely off gold colour, with the 'swoops' on either side having a wonderful woodgrain finish! There are also, what can only be described as 'pinstripes' adorning the craft, making it look sleeker than it really is! Classy.
As much as the ship seems rather comical in external design it is anything but. The ship is somewhat lackluster in regards to offensive capabilities, instead throwing everythiing into 'get eveyone the hell out safely' motto, with amazingly dense armour, multi-layered, regenerative shields and very fast FTL performance.
Details
Flight Characteristics
Sublight
Extreme Maneuverability, though forward momentum is used to turn the ship, so you use up some momentum in the turn. The ship can reach sublight speeds of 60% light speed, but it will take time to accelerate to that. 0-60% time, with engines at max output would take approximately 12 minutes.
FTL
Primary FTL system - Hyperspace
- With such a high speed cruise, and the requirement to charge the hyperspace system to full power for the initial jump, hyperspace is not good for short jumps as it's about 5.5LY/second. It takes at least a minute for the system to fully discharge at max velocity, so hyperspace exits must be planned.
- 32,000 LY/h max
- 20,000 LY/h standard cruise
- Minimum distance is 350 Light Years due to discharge time
- Can't adjust trajectory without dropping into normal space
- Can just bypass normal matter, like ships, stars, planets
Secondary FTL system - Alcubierre Warp Bubble
- Can enter and exit warp at will, with only a second or two for field coil charging.
- 1,500 LY/h max
- 1,000 LY/h cruise
- No minimum distance
- Can adjust trajectory (albeit slowly)
- Will collide with normal matter of sufficient mass, like planets, ships, stars…
Stealth Mode
By powering down systems and adjusting the shielding layers to bend sensor beams and other forms of low powered energy around the ship, it becomes difficult to detect at range. This does NOT render the ship invisible, just pissy to target and detect.
Weapons
- Short Range low yield plasma beams
- Multi-purpose grav launchers
- Probes, missiles, torpedos (BYO!)
Shielding
Automatic frequency rotation, independent field emitters that create a hexagonal, interlocking shield grid three layers deep.
- Nearby field emitters will compensate if one part of the grid is taken down
- Shields will be depleted from incoming fire and take time to rebuild, but generally won't cause things to blow up inside the ship
- (They're not Star Trek shields! More like the ones used for the City of Atlantis in Stargate.)
Armour
'Liquid' Neutronium hull compressed into an interdimensional scaffold to keep it compressed. * As the hull ablates, it will slowly redistribute to fill the missing parts.
- Effectively makes the entire hull a little bit thinner
- Can be repaired, but only if you know how to capture neutronium from non-surface layers of a Neutron Star and inject it into the scaffolding.
Note
* Can be used to ram through other ships, with the correct inertial dampening settings (and everyone strapped in). Might ablate armour, but this will only cause explosions against the target.
- Explosions are caused when neutronium exits it's interdimensional scaffold and rapidly expands.
- Generally does not harm the ship, but can devastate the target.
- Ramming damage is cumulative and will eventually require major hull regeneration.
Note
All openings in the hull, have multiple, always-on, self powered field emitters, completely seperate from the shield array. These are things like hatchways, windows or airlocks. There are also armoured blast doors that close over when required, or ordered.
- Their internal power systems are charged by main power, but are not reliant on it
- Airlocks, entryways, windows, grav launchers, external power ports
Powerplant
Artificial Region of Subspace Energy (ARSE)
- About 1.6 million GWh
- Assuming 'nominal' usage, 150 year lifespan without replacement
- Assuming 'Kali' usage, 25-30 year lifespan
- Cannot be easily recharged, must be replaced
Automation
The ship is designed for comfort and security of it's passengers, there are automated systems and droids that will wander the ship, keep it clean, do the gardening, perform repairs and even prepare and serve meals.
- They're short little guys kinda look like 'Pit Droids' from Starwars.
- They chirp and beep, but don't speak, and will get out of everyone's way, in general.
- The ships main computer controls them and will 'speak' for them if needed.
Replicators
This ship is fitted with replication systems that are direct Energy to Matter converters. Food and other items are literally assembled from atomic scratch. There is NO discernable way to tell a replicated item apart from a real item. The ship's database of foods is extensive and it has the ability to alter the food to make it seem just slightly different each time. An example is: A steak is never quite the same shape, or has different amounts of sear. Enough that nothing looks perfectly identical. This makes it all seem more realistic. The ship can replicate most anything you need up to the size of the physical replicator, which is about the size of a mid-sized microwave. Yes, it can make ammunition and small arms, should you have the correct permissions. There are very robust security measures in place to protect the devices against tampering, from a simple cover that can be automatically closed over it, to destroying the inner workings of the device completely.
Weapon Caches
Everywhere in this ship are secure, well hidden places to store small arms. These hidden lockers can only be opened by designated members of the crew. You will not find them in places such as living quarters or the security office, and they are very few on the arcade deck. They are empty with delivery of the ship.
OOC Note
You'll find that getting around the ship is easy OOCly, but in IC land, if you have no access to the ship, then even getting through the bathroom doors would be a pain. You cannot escape from the brig and just wander into Engineering without issue. Doors and systems are locked to crew.

